
Weapons do not regenerate tech pool when not being held.Īs stated in the beginning of this article, some elements are more effective than others on certain targets.
#BORDERLANDS THE PRE SEQUEL TV TROPES MODS#
The speed at which this pool refills is 4 points per second for all weapons, but mods and some of Lilith's skills can affect this rate of regeneration. *Tech Level not to be confused with Tech Tier or Tech Multiplier Lilith's Spark skill can provide a slight further bonus. The size of the tech pool is equal to the tech level times 4*. The size of tech pool depends on the overall quality of the weapon, which will give it a tech level, and the elemental multiplier, which is based on tech level. Once the pool is empty, the weapon cannot proc until this pool has recharged a sufficient amount, unless the weapon has a proc that costs 0 tech pool. Every proc has a specific tech pool cost, with bigger procs consuming larger amounts from the tech pool. This pool constantly recharges when it is not full. Different weapons have different proc chances for each of these elemental multipliers.Įvery gun has a Tech Pool. These procs can trigger with varying intensities, from x1 to x4, as seen on weapon infocards. When this happens in addition to the bullet damage, the elemental effect and damage is added. However, sometimes they trigger an elemental effect, or "proc" (short for "programmed random occurrence"). Each elemental multiplier has roughly 3 times larger area of effect than the previous one.Īn elemental weapon actually usually shoots normal bullets, that are exactly the same as that of a normal gun. Largest possible area of effect size is directly proportional to elemental multiplier seen on weapon infocard. Explosive attacks do not inflict damage over time, delivering all of their damage in the initial attack.Īll elemental weapons can do splash damage that affects any targets in that area. Incendiary, Shock and Corrosive attacks have a chance to trigger a status effect, inflicting further elemental damage over a period of time after the initial attack. Status Effects Main article: Status Effects#Elemental Damage Over Time

Note: on some weapons, elemental multiplier and prefix may not match due to different tech requirements for the prefixes and multipliers. Explosive damage has an immediate area of effect and explosions can hit multiple nearby enemies at once, albeit quickly in one relatively large portion of damage. It is the only element type that will not deal damage over time, and will not deal as much damage as an Incendiary weapon of the same level, but sacrifices that power to do all of its damage immediately. Shock effects tend to deal large amounts of damage in short amounts of time, where corrosive and incendiary damage are less powerful but sustain longer.Įxplosive damage is excellent for dealing high amounts of damage immediately to the target and nearby enemies. While loading screen tips state that this effect has a chance to stun the enemy, this effect is very brief.

While it is extremely effective against shields it does slightly less damage to flesh. Shock damage may also electrocute an enemy to deal damage over time. Shock will deplete an enemy's shield much more quickly than a normal bullet. It can also spread between adjoining enemies.

Corrosive damage over time persists for longer than fire or shock. It is less effective against flesh or any shielded enemy. Corrosive damage is best used against armored enemies such as Crimson Lance mercenaries (excluding Lance Chemical Troopers), the frontal plates of an Alpha Skag, or any vehicle or turret. An enemy taking damage over time from corrosion will suffer bonus damage from any subsequent attacks. It is less effective against armored enemies, and quite ineffective against heavily shielded enemies.Ĭorrosive is much like incendiary: weak initially, but has substantial damage over time and can hit nearby enemies in the initial burst. This works great against all "fleshy" opponents, which are the majority of all enemies in the game, but has the largest penalty for any element against shields, the most common addition to flesh enemies. The initial burst can hit other enemies near the primary target, setting them on fire as well. Incendiary is a relatively weak element initially, but has the benefit of being able to set enemies on fire, for substantial damage over time. In Borderlands, Elemental damage comes in five different varieties:
